The Technology Department strives to provide each student with both the technology and problem-solving skills required to succeed in today’s information age. Chamlian’s technology program embraces and supports 21st century teaching and learning by integrating computing into the core curriculum.
With a fully-equipped computer lab and STEAM lab, our students receive weekly computer literacy and problem-solving skills through our STEAM program.
Our TK-2nd grade students concentrate on acquiring beginning technology skills with a strong focus on developing typing skills, digital citizenship, and an introduction to our google apps platform.
3rd-8th grade students are offered a STEAM curriculum catered to a 21st century learning style. This class involves project-based learning through the integration of Science, Technology, Engineering, Arts and Math (STEAM) education.
STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student curiosity.
The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process.
Students work on several interactive hands-on projects that offer the opportunity for them to tinker, build and design, collaborate, and apply their coding skills. Some of the projects include: Paper Circuit LED cards, building a robot with the head of a toothbrush, cell battery and motor, designing a 3D interactive piano board that is connected to a coding program, building a 3D Explorer model and coding its own sounds effects, producing a stop motion video to capture the impact of ocean pollution, designing a memorial building, green screen projects, and other interactive hands on STEAM challenges.
STEAM lessons are based around problem solving and questioning, and guided by the Design Thinking Process. Design Thinking is a creative and collaborative approach to problem solving and a way to create and establish solutions. Here, our approach entails engagement in “problems” as design challenges and making connections with all the standards in each project.
Students often work in teams to solve a “challenge” to design, build, and test a product. Our goal is to help foster skills that prepare our students to adapt, to learn, and to thrive as we inspire the innovators, educators, leaders, and learners of the 21st century.